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Battlefield 2042 Update 2.1 Patch NotesFix The Fight.
Battlefield 2042 Update 2.1 Patch Notes are finally live!
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We have all the details that you need to know, so strap in.
The Liquidators Await
Renewal – Map Improvement
Our intent for the map rework is to improve the infantry & close quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.
We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design.
Polaris RZR
Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.
Changelog
General
Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
Collection – Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
Statistics – Fixed an issue that could cause the accuracy stat to reach a value above 100%
Fixed an alignment issue related to HUD notifications on wide screen monitors
Fixed a scaling issue related to HUD notifications
Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
Fixed instances where binding a secondary input to mouse buttons did not work
The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab
Battlefield Portal
Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps
Rules Editor
Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
Added Audio Asset Library
Added World Icons Asset Library
Added RemovePlayerInventoryAtSlot block to Rules Editor
Added RemovePlayerInventory block to Rules Editor
Added EnableFastTicketBleed block to Rules Editor
Added OnPlayerExitCapturePoint block to Rules Editor
Added OnPlayerEnterCapturePoint block to Rules Editor
Added OnCapturePointNeutralizing block to Rules Editor
Added SetCapturePointOwnership to Rules Editor
Added EnableCaptureHQ block to Rules Editor
Added CapturePointCapturingTime to Rules Editor
Added CapturePointNeutralizationTime to Rules Editor
Added SetNeutralizationMultiplier block to Rules Editor
Improved error messages to clarify parameter type mismatches for some blocks
Modifiers
Added Modifiers for Hiding Crosshair (also affects vehicles)
Gadgets
Fixed Incorrect Zoom levels when using SOFLAM
Maps
Breakaway
Resolved silo damage effects stopping when the silo was queued for destruction
You’ll no longer see foot on snow VFX inside the heli during the insertion sequence
Discarded
Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float
Exposure
Fixed bullet decals not looking realistic on a painting in the C3 sector
Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
Fixed a fire extinguisher that was floating after the wall was destroyed
Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions
Hourglass
Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound
Kaleidoscope
Fixed an issue preventing AI from using the ladder between capture points B2 and D1
Fixed a LOD issue present on the plaza foundation planters found across the map
Orbital
Fixed an issue where the carports were shaking at the opening animation
Fixed an issue where the dumpster had audio material set to dirt
Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway
Renewal
Stranded
Soldier
Improved input polling to reduce aiming input latency
Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you’ve been able to play.
Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
Fixed an issue where the character stance did not reset when entering/exiting vehicles
Fixed an issue where there grenade cooking animation was missing
Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
Fixed issues animations missing when throwing any grenade
Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
Grenade throw animation should now play correctly
Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
The Combat Hammer has should now have a hit indicator when striking a target
Sundance’s landing animation with the Wingsuit has been improved. It’s no longer causes jumpy behavior
Fixed unintended behavior for Soldier physics animations while in deep terrain craters
Improved prone behavior in craters and on ledges
A temporary Soldier movement speed has been added when performing stance changes
A short cooldown has been added to prevent standing / prone stance change spam
Fixed a camera snapping issue when starting a slide
Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
A prone soldier is no longer able to push other prone soldiers around
Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping
Specialists
Boris
Casper
Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
Fixed issues with Casper’s OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind
Crawford
Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed
Irish
Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
The legs on the APS-36 Shootdown Sentinel now have proper shadows
Lis
Fixed an issue Audio hit cue/indicator triggered on Lis’s rocket when hitting nothing
Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier
Rao
Fixed an issue where Rao signal hacker pulse was missing
Fixed an issue where Rao spotted any enemy that destroyed equipment nearby
Vehicles
Fixed an issue that would prevent jets from visually updating when viewed from a distance.
Hands are now correctly aligned on the 4×4 Utility steering wheel as soon as you enter the vehicle.
Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
The countermeasure prompt for vehicles is now only visible for the driver/pilot
The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
You will no longer hear the “In Stealth” target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry
EBLC-RAM
Aligned the EBLC-RAM Turret so it now sits snugly on the main body
The countermeasure prompt is now correctly displayed for the EBLC-RAM
Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis’ Guided missile from further away than intended
Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis’ Guided Missile in the wrong direction
Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
Placing the EBLC-RAM’s Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
The EBLC-RAM now has working lights within the Collection screens.
When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon
Minigun Wind Up Time has been lowered
Minigun Wind Down Time has been increased
Overall Dispersion has been lowered
Overheat has been increased
Weapons
Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
The AM40 and Avancys can no longer be used underwater
Adjusted deploy delays for Vault Weapons to ensure a smoother experience
Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
Fixed an issue that was causing unwanted behavior on underbarrel ammo
Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
Fixed an issue where the PF51 would shake when firing after switching from and to primary
Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
Missing hints for underbarrel attachments have been located
Reload no longer sometimes go missing on the the SWS-10 when low on ammo
SFX have been improved for Laser Sights
The Ghostmaker R10’s attachments are now displayed on Kill Cards
The PF51 now shows the correct Magazine size in the Collection screens
The Target 8T scope now has the correct icon on the Avancys
That’s all for these Battlefield 2042 Update 2.1 Patch Notes!
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